class
Rosegold::PlayerMenu
- Rosegold::PlayerMenu
- Rosegold::Menu
- Reference
- Object
Overview
Player inventory menu — the view when no container is open. Replaces the previous InventoryMenu class. Layout: crafting_result(0), crafting(1-4), armor(5-8), main(9-35), hotbar(36-44), offhand(45)
Defined in:
rosegold/inventory/menus/player_menu.crConstant Summary
-
ARMOR_END =
8 -
ARMOR_START =
5 -
BOOTS_SLOT =
8 -
CHESTPLATE_SLOT =
6 -
CRAFTING_END =
4 -
CRAFTING_RESULT =
0 -
CRAFTING_START =
1 -
HELMET_SLOT =
5 -
HOTBAR_END =
44 -
HOTBAR_START =
36 -
LEGGINGS_SLOT =
7 -
MAIN_END =
35 -
MAIN_START =
9 -
OFF_HAND =
45 -
TOTAL_SLOTS =
46
Constructors
Instance Method Summary
-
#[](index : Int32) : Rosegold::Slot
Slot access
- #[]=(index : Int32, slot : Rosegold::Slot)
- #allow_modification?(slot_index : Int32) : Bool
- #armor_slots : Array(Rosegold::Slot)
- #boots : Rosegold::Slot
- #chestplate : Rosegold::Slot
- #close
- #container_slots : Array(Rosegold::WindowSlot)
- #crafting_grid : Array(Rosegold::Slot)
- #crafting_result : Rosegold::Slot
- #crafting_slots : Array(Rosegold::Slot)
- #get_slot_max_stack_size(slot_index : Int32, item_slot : Rosegold::Slot) : Int32
- #handle_close
- #helmet : Rosegold::Slot
- #hotbar_slot_index(hotbar_nr : Int32) : Int32
- #hotbar_window_slots : Array(Rosegold::WindowSlot)
- #inventory_slots : Array(Rosegold::WindowSlot)
- #leggings : Rosegold::Slot
- #may_pickup?(slot_index : Int32) : Bool
-
#may_place?(slot_index : Int32, item_slot : Rosegold::Slot) : Bool
Slot validation
- #menu_id : UInt8
- #off_hand : Rosegold::Slot
- #offhand : Array(Rosegold::WindowSlot)
-
#offhand_slot_index : Int32
Slot group accessors
- #player_inventory : PlayerInventory
-
#player_inventory_start : Int32
Player inventory start offset within this menu
-
#quick_move_stack(slot_index : Int32) : Rosegold::Slot
Shift-click routing (each menu subclass defines where items move)
- #total_slots : Int32
Instance methods inherited from class Rosegold::Menu
[](index : Int32) : Rosegold::Slot
[],
[]=(index : Int32, slot : Rosegold::Slot)
[]=,
allow_modification?(slot_index : Int32) : Bool
allow_modification?,
can_stack?(slot1 : Rosegold::Slot, slot2 : Rosegold::Slot) : Bool
can_stack?,
check_and_fix_desync
check_and_fix_desync,
close
close,
container_slots : Array(Rosegold::WindowSlot)
container_slots,
content : Array(Rosegold::WindowSlot)
content,
copy_slot(slot : Rosegold::Slot) : Rosegold::Slot
copy_slot,
cursor : Rosegold::Slot
cursor,
cursor=(cursor : Rosegold::Slot)
cursor=,
get_max_stack_size(item_slot : Rosegold::Slot) : Int32
get_max_stack_size,
get_slot_max_stack_size(slot_index : Int32, item_slot : Rosegold::Slot) : Int32
get_slot_max_stack_size,
handle_close
handle_close,
hotbar : Array(Rosegold::WindowSlot)
hotbar,
hotbar_slot_index(hotbar_nr : Int32) : Int32
hotbar_slot_index,
hotbar_slots : Array(Rosegold::Slot)
hotbar_slots,
hotbar_window_slots : Array(Rosegold::WindowSlot)
hotbar_window_slots,
id : UInt8
id,
inventory : Array(Rosegold::WindowSlot)
inventory,
inventory_slots : Array(Rosegold::WindowSlot)
inventory_slots,
main_hand : Rosegold::Slot
main_hand,
main_inventory_slots : Array(Rosegold::Slot)
main_inventory_slots,
may_pickup?(slot_index : Int32) : Bool
may_pickup?,
may_place?(slot_index : Int32, item_slot : Rosegold::Slot) : Bool
may_place?,
menu_id : UInt8
menu_id,
move_item_stack_to(source_index : Int32, target_start : Int32, target_end : Int32, reverse : Bool = false) : Bool
move_item_stack_to,
offhand_slot_index : Int32
offhand_slot_index,
perform_cursor_drop_operation(button : Int32)
perform_cursor_drop_operation,
perform_drop_operation(slot_index : Int32, button : Int32)
perform_drop_operation,
perform_hotbar_swap(slot_index : Int32, button : Int32)
perform_hotbar_swap,
perform_offhand_swap_operation(slot_index : Int32)
perform_offhand_swap_operation,
perform_regular_click(slot_index : Int32, button : Int32)
perform_regular_click,
perform_shift_click(slot_index : Int32)
perform_shift_click,
player_inventory_slots : Array(Rosegold::Slot)
player_inventory_slots,
player_inventory_start : Int32
player_inventory_start,
player_window_slots : Array(Rosegold::WindowSlot)
player_window_slots,
quick_move_stack(slot_index : Int32) : Rosegold::Slot
quick_move_stack,
safe_insert(target_slot_index : Int32, cursor_slot : Rosegold::Slot, amount : Int32)
safe_insert,
safe_take(source_slot_index : Int32, amount : Int32)
safe_take,
same_item_same_components?(slot1 : Rosegold::Slot, slot2 : Rosegold::Slot) : Bool
same_item_same_components?,
send_click(slot_index : Int32, button : Int32, click_type)send_click(slot_index : Int32, operation : ClickOperation) send_click, slots : Array(Rosegold::WindowSlot) slots, slots=(new_slots : Array(Rosegold::WindowSlot)) slots=, slots_match?(slot1 : Rosegold::Slot, slot2 : Rosegold::Slot) : Bool slots_match?, state_id : UInt32 state_id, state_id=(state_id : UInt32) state_id=, swap_hotbar(hotbar_nr, slot : Rosegold::WindowSlot)
swap_hotbar(hotbar_nr, slot_number) swap_hotbar, to_s(io) to_s, total_slots : Int32 total_slots, update_all_slots(slots : Array(Rosegold::Slot), cursor : Rosegold::Slot, packet_state_id : UInt32) update_all_slots, update_slot(index : Int32, slot : Rosegold::Slot, packet_state_id : UInt32) update_slot
Constructor methods inherited from class Rosegold::Menu
new(client : Rosegold::Client, player_inventory : Rosegold::PlayerInventory)
new
Constructor Detail
Instance Method Detail
Description copied from class Rosegold::Menu
Slot access
Description copied from class Rosegold::Menu
Slot validation
Description copied from class Rosegold::Menu
Slot group accessors
Description copied from class Rosegold::Menu
Player inventory start offset within this menu
Description copied from class Rosegold::Menu
Shift-click routing (each menu subclass defines where items move)